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Thursday, March 22, 2018

MySQL and JSON review



Practical instruction on using JavaScript Object Notation (JSON) with MySQL

This hands-on guide teaches, step by step, how to use JavaScript Object Notation (JSON) with MySQL. Written by a MySQL Community Manager for Oracle, MySQL and JSON: A Practical Programming Guide shows how to quickly get started using JSON with MySQL and clearly explains the latest tools and functions. All content is based on the author’s years of interaction with MySQL professionals. Throughout, real-world examples and sample code guide you through the syntax and application of each method. You will get in-depth coverage of programming with the MySQL Document Store.

•See how JavaScript Object Notation (JSON) works with MySQL
•Use JSON as string data and JSON as a data type
•Find the path, load data, and handle searches with REGEX
•Work with JSON and non-JSON output
•Build virtual generated columns and stored generated columns
•Generate complex geometries using GeoJSON
•Convert and manage data with JSON functions
•Access JSON data, collections, and tables through MySQL Document Store






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Java 9 for Programmers (4th Edition) (Deitel Developer Series) review



The professional programmer’s Deitel® guide to Java® 9 and the powerful Java platform

 

Written for programmers with a background in another high-level language, this book applies the Deitel signature live-code approach to teaching programming and explores the Java® 9 language and APIs in depth. The book presents concepts in fully tested programs, complete with code walkthroughs, syntax shading, code highlighting and program outputs. It features hundreds of complete Java 9 programs with thousands of lines of proven code, and hundreds of software-development tips that will help you build robust applications.

 

Start with an introduction to Java using an early classes and objects approach, then rapidly move on to more advanced topics, including JavaFX GUI, graphics, animation and video, exception handling, lambdas, streams, functional interfaces, object serialization, concurrency, generics, generic collections, database with JDBC™ and JPA, and compelling new Java 9 features, such as the Java Platform Module System, interactive Java with JShell (for discovery, experimentation and rapid prototyping) and more. You’ll enjoy the Deitels’ classic treatment of object-oriented programming and the object-oriented design ATM case study, including a complete Java implementation. When you’re finished, you’ll have everything you need to build industrial-strength, object-oriented Java 9 applications.

 

New Java® 9 Features
  • Java® 9’s Platform Module System
  • Interactive Java via JShell—Java 9’s REPL
  • Collection Factory Methods, Matcher Methods, Stream Methods, JavaFX Updates, Using Modules in JShell, Completable Future Updates, Security Enhancements, Private Interface Methods and many other language and API updates.

Core Java Features

  • Classes, Objects, Encapsulation, Inheritance, Polymorphism, Interfaces
  • Composition vs. Inheritance, “Programming to an Interface not an Implementation”
  • Lambdas, Sequential and Parallel Streams, Functional Interfaces with Default and Static Methods, Immutability
  • JavaFX GUI, 2D and 3D Graphics, Animation, Video, CSS, Scene Builder
  • Files, I/O Streams, XML Serialization
  • Concurrency for Optimal Multi-Core Performance, JavaFX Concurrency APIs
  • Generics and Generic Collections
  • Recursion, Database (JDBC™ and JPA)

Keep in Touch

  • Contact the authors at: deitel@deitel.com
  • Join the Deitel social media communities
    LinkedIn® at bit.ly/DeitelLinkedIn
    Facebook® at facebook.com/DeitelFan
    Twitter® at twitter.com/deitel
    YouTube™ at youtube.com/DeitelTV
  • Subscribe to the Deitel ® Buzz e-mail newsletter at http://ift.tt/SHE87G
  • For source code and updates, visit: http://ift.tt/2rjffH5


The professional programmer’s Deitel® guide to Java® 9 and the powerful Java platform

 

Written for programmers with a background in another high-level language, this book applies the Deitel signature live-code approach to teaching programming and explores the Java® 9 language and APIs in depth. The book presents concepts in fully tested programs, complete with code walkthroughs, syntax shading, code highlighting and program outputs. It features hundreds of complete Java 9 programs with thousands of lines of proven code, and hundreds of software-development tips that will help you build robust applications.

 

Start with an introduction to Java using an early classes and objects approach, then rapidly move on to more advanced topics, including JavaFX GUI, graphics, animation and video, exception handling, lambdas, streams, functional interfaces, object serialization, concurrency, generics, generic collections, database with JDBC™ and JPA, and compelling new Java 9 features, such as the Java Platform Module System, interactive Java with JShell (for discovery, experimentation and rapid prototyping) and more. You’ll enjoy the Deitels’ classic treatment of object-oriented programming and the object-oriented design ATM case study, including a complete Java implementation. When you’re finished, you’ll have everything you need to build industrial-strength, object-oriented Java 9 applications.

 

New Java® 9 Features
  • Java® 9’s Platform Module System
  • Interactive Java via JShell—Java 9’s REPL
  • Collection Factory Methods, Matcher Methods, Stream Methods, JavaFX Updates, Using Modules in JShell, Completable Future Updates, Security Enhancements, Private Interface Methods and many other language and API updates.

Core Java Features

  • Classes, Objects, Encapsulation, Inheritance, Polymorphism, Interfaces
  • Composition vs. Inheritance, “Programming to an Interface not an Implementation”
  • Lambdas, Sequential and Parallel Streams, Functional Interfaces with Default and Static Methods, Immutability
  • JavaFX GUI, 2D and 3D Graphics, Animation, Video, CSS, Scene Builder
  • Files, I/O Streams, XML Serialization
  • Concurrency for Optimal Multi-Core Performance, JavaFX Concurrency APIs
  • Generics and Generic Collections
  • Recursion, Database (JDBC™ and JPA)

Keep in Touch

  • Contact the authors at: deitel@deitel.com
  • Join the Deitel social media communities
    LinkedIn® at bit.ly/DeitelLinkedIn
    Facebook® at facebook.com/DeitelFan
    Twitter® at twitter.com/deitel
    YouTube™ at youtube.com/DeitelTV
  • Subscribe to the Deitel ® Buzz e-mail newsletter at http://ift.tt/SHE87G
  • For source code and updates, visit: http://ift.tt/2rjffH5


Read more...

Wednesday, March 21, 2018

Java: Programming Basics for Absolute Beginners (Step-By-Step Java) (Volume 1) review



Java Made Easy – a Step-by-Step Guide for Beginners

Get the Kindle version FREE when purchasing the Paperback!

Learning a programming language can seem like a daunting task. You may have looked at coding in the past, and felt it was too complicated and confusing. This comprehensive beginner’s guide will take you step by step through learning one of the best programming languages out there. In a matter of no time, you will be writing code like a professional.

Java is one of the most popular and widely used programming languages available. Most of the modern applications built around the world, including server side and business logic components, are made from the Java programming language. Its portability and ease of use has ensured that it is a favourite among novices and seasoned developers alike.

What This Book Offers

Made for Beginners
This guide is written specifically for beginners. We take you step-by-step through writing your very first program, explaining each portion of code as we go along. We guide you through the workings of the Java Development Kit and Java Runtime Environment, as well as choosing an IDE.

57 Practical Examples
With each concept, we provide one or more example to illustrate the topic in a way that makes it easy to understand. We break examples down into their basic workings, and provide the output for you to compare to your own results.

Introduction to Java
For newcomers to Java we look at what the language has to offer, its origin and design goals, features and capabilities, as well as the various Java editions, before stepping into more in-depth topics.

Key Topics

  • Basics of Java
  • Writing Your First Program, Step-By-Step
  • Basic Program Structure
  • Which IDE to Choose
  • How to Use the Java Development Kit
  • Understanding the Java Runtime Environment
  • Features and Uses of Java
  • Sample Applications
  • Data Types
  • Variables
  • Constants
  • Operators
  • Type Conversion
  • Loops
  • Decision Making

Get Your Copy Today!





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learn spring framework from scratch: Spring tutorial in Java: Spring tutorial for beginners with examples review



Spring framework is an open source Java platform that provides comprehensive infrastructure support for developing robust Java applications very easily and very rapidly. Spring framework was initially written by Rod Johnson and was first released under the Apache 2.0 license in June 2003. This tutorial has been written based on Spring Framework version 4.1.6 released in Mar 2015.
Audience

This tutorial is designed for Java programmers with a need to understand the Spring framework in detail along with its architecture and actual usage. This tutorial will bring you at an intermediate level of expertise, from where you can take yourself to higher levels of expertise.
Prerequisites

Before proceeding with this tutorial, you should have a good understanding of Java programming language. A basic understanding of Eclipse IDE is also required because all the examples have been compiled using Eclipse IDE.



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Spock: Up and Running: Writing Expressive Tests in Java and Groovy review



Most developers would agree that writing automated tests is a good idea, but writing good, well-structured tests is still an elusive skill for many. For Java and Groovy developers, however, there’s good news. This practical guide shows you how to write concise and highly readable tests with Spock, the most innovative testing and specification framework for the JVM since JUnit.

Author Rob Fletcher takes you from Spock basics to advanced topics, using fully worked integration examples. Through the course of this book, you’ll build a simple web application—Squawker—that allows users to post short messages. You’ll discover how much easier it is to write automated tests with Spock’s straightforward and expressive language.

  • Start by learning how to write simple unit tests
  • Understand the lifecycle of Spock specifications and feature methods
  • Dive into interaction testing, using Spock’s intuitive syntax for dealing with mocks and stubs
  • Learn about parameterized tests—writing feature methods that run for multiple sets of data
  • Move into advanced topics, such as writing idiomatic Spock code and driving parameterized tests with file or database input
  • Learn how everything works together in a standalone, fully-worked, test-driven development example


Most developers would agree that writing automated tests is a good idea, but writing good, well-structured tests is still an elusive skill for many. For Java and Groovy developers, however, there’s good news. This practical guide shows you how to write concise and highly readable tests with Spock, the most innovative testing and specification framework for the JVM since JUnit.

Author Rob Fletcher takes you from Spock basics to advanced topics, using fully worked integration examples. Through the course of this book, you’ll build a simple web application—Squawker—that allows users to post short messages. You’ll discover how much easier it is to write automated tests with Spock’s straightforward and expressive language.

  • Start by learning how to write simple unit tests
  • Understand the lifecycle of Spock specifications and feature methods
  • Dive into interaction testing, using Spock’s intuitive syntax for dealing with mocks and stubs
  • Learn about parameterized tests—writing feature methods that run for multiple sets of data
  • Move into advanced topics, such as writing idiomatic Spock code and driving parameterized tests with file or database input
  • Learn how everything works together in a standalone, fully-worked, test-driven development example


Read more...

Tuesday, March 20, 2018

OCA Java SE 8 Programmer I Exam Guide (Exams 1Z0-808) review



Up-to-date coverage of every topic on the Java 8 SE Programmer I exam

Prepare for the OCA Java SE 8 Programmer I exam using this effective self-study system from Oracle Press. Written by developers of the original Sun Certified Java Programmer exam, OCA Java SE 8 Programmer I Exam Guide (Exam 1Z0-808) includes two complete, accurate practice exams. In all, you will get more than 200 practice questions that mirror those on the actual test in content, tone, and format. Beyond fully preparing you for the challenging exam, the book also serves as an ideal on-the-job reference.

Clearly explains every topic on Exam IZ0-808, including:
• Declarations
• Access control
• Object orientation
• Assignments
• Operators
• Flow control
• Exceptions
• Strings
• Arrays
• ArrayLists
 
Electronic content includes:
• 200+ practice exam questions
• Fully customizable test engine
• Secured book PDF



Up-to-date coverage of every topic on the Java 8 SE Programmer I exam

Prepare for the OCA Java SE 8 Programmer I exam using this effective self-study system from Oracle Press. Written by developers of the original Sun Certified Java Programmer exam, OCA Java SE 8 Programmer I Exam Guide (Exam 1Z0-808) includes two complete, accurate practice exams. In all, you will get more than 200 practice questions that mirror those on the actual test in content, tone, and format. Beyond fully preparing you for the challenging exam, the book also serves as an ideal on-the-job reference.

Clearly explains every topic on Exam IZ0-808, including:
• Declarations
• Access control
• Object orientation
• Assignments
• Operators
• Flow control
• Exceptions
• Strings
• Arrays
• ArrayLists
 
Electronic content includes:
• 200+ practice exam questions
• Fully customizable test engine
• Secured book PDF



Read more...

Java in 24 Hours, Sams Teach Yourself (Covering Java 9) (8th Edition) review



Computer programming with Java is easier than it looks. In just 24 lessons of one hour or less, you can learn to write computer programs in Java.

 

Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, an Android app, and even Minecraft mods in Java.

 

Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

 

Full-color figures and clear step-by-step instructions visually show you how to program with Java.

 

Quizzes and Exercises at the end of each chapter help you test your knowledge.

 

Notes, Tips, and Cautions provide related information, advice, and warnings.

 

Learn how to…

• Set up your Java programming environment

• Write your first working program in just minutes

• Control program decisions and behavior

• Store and work with information

• Build straightforward user interfaces

• Create interactive web programs

• Use threading to build more responsive programs

• Read and write files and XML data

• Master best practices for object-oriented programming

• Use Java 9’s new HTTP client

• Use Java to create an Android app

• Expand your skills with closures

• Create Minecraft mods with Java

 

Contents at a Glance

 

Part I Getting Started

1 Becoming a Programmer

2 Writing Your First Program

3 Vacationing in Java

4 Understanding How Java Programs Work

 

Part II Learning the Basics of Programming

5 Storing and Changing Information in a Program

6 Using Strings to Communicate

7 Using Conditional Tests to Make Decisions

8 Repeating an Action with Loops

 

Part III Working with Information in New Ways

9 Storing Information with Arrays

10 Creating Your First Object

11 Describing What Your Object is Like

12 Making the Most of Existing Objects

 

Part IV Moving into Advanced Topics

13 Storing Objects in Data Structures

14 Handling Errors in a Program

15 Creating a Threaded Program

16 Using Inner Classes and Closures

 

Part V Programming a Graphical User Interface

17 Building a Simple User Interface in Swing

18 Laying Out a User Interface

19 Responding to User Input

 

Part VI Writing Internet Applications

20 Reading and Writing Files

21 Using Java 9's New HTTP Client

22 Creating Java2D Graphics

23 Creating Minecraft Mods with Java

24 Writing Android Apps

 

Appendixes

A Using the NetBeans Integrated Development Environment

B Where to Go from Here Java Resources

C This Book's Web Site

D Fixing a Problem with the Android Studio Emulator



Computer programming with Java is easier than it looks. In just 24 lessons of one hour or less, you can learn to write computer programs in Java.

 

Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, an Android app, and even Minecraft mods in Java.

 

Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

 

Full-color figures and clear step-by-step instructions visually show you how to program with Java.

 

Quizzes and Exercises at the end of each chapter help you test your knowledge.

 

Notes, Tips, and Cautions provide related information, advice, and warnings.

 

Learn how to…

• Set up your Java programming environment

• Write your first working program in just minutes

• Control program decisions and behavior

• Store and work with information

• Build straightforward user interfaces

• Create interactive web programs

• Use threading to build more responsive programs

• Read and write files and XML data

• Master best practices for object-oriented programming

• Use Java 9’s new HTTP client

• Use Java to create an Android app

• Expand your skills with closures

• Create Minecraft mods with Java

 

Contents at a Glance

 

Part I Getting Started

1 Becoming a Programmer

2 Writing Your First Program

3 Vacationing in Java

4 Understanding How Java Programs Work

 

Part II Learning the Basics of Programming

5 Storing and Changing Information in a Program

6 Using Strings to Communicate

7 Using Conditional Tests to Make Decisions

8 Repeating an Action with Loops

 

Part III Working with Information in New Ways

9 Storing Information with Arrays

10 Creating Your First Object

11 Describing What Your Object is Like

12 Making the Most of Existing Objects

 

Part IV Moving into Advanced Topics

13 Storing Objects in Data Structures

14 Handling Errors in a Program

15 Creating a Threaded Program

16 Using Inner Classes and Closures

 

Part V Programming a Graphical User Interface

17 Building a Simple User Interface in Swing

18 Laying Out a User Interface

19 Responding to User Input

 

Part VI Writing Internet Applications

20 Reading and Writing Files

21 Using Java 9's New HTTP Client

22 Creating Java2D Graphics

23 Creating Minecraft Mods with Java

24 Writing Android Apps

 

Appendixes

A Using the NetBeans Integrated Development Environment

B Where to Go from Here Java Resources

C This Book's Web Site

D Fixing a Problem with the Android Studio Emulator



Read more...